• Blur3.js

  • ¶
    var geom  = require('pex-geom');
    var Vec2 = geom.Vec2;
    var FXStage = require('./FXStage');
    var fs = require('fs');
    
    var Blur3HGLSL = fs.readFileSync(__dirname + '/Blur3H.glsl', 'utf8');
    var Blur3VGLSL = fs.readFileSync(__dirname + '/Blur3V.glsl', 'utf8');
    
    FXStage.prototype.blur3 = function (options) {
      options = options || {};
      var outputSize = this.getOutputSize(options.width, options.height);
      var rth = this.getRenderTarget(outputSize.width, outputSize.height, options.depth, options.bpp);
      var rtv = this.getRenderTarget(outputSize.width, outputSize.height, options.depth, options.bpp);
      var source = this.getSourceTexture();
      var programH = this.getShader(Blur3HGLSL);
      programH.use();
      programH.uniforms.imageSize(Vec2.create(source.width, source.height));
      rth.bindAndClear();
      this.drawFullScreenQuad(outputSize.width, outputSize.height, source, programH);
      rth.unbind();
      var programV = this.getShader(Blur3VGLSL);
      programV.use();
      programV.uniforms.imageSize(Vec2.create(source.width, source.height));
      rtv.bindAndClear();
      this.drawFullScreenQuad(outputSize.width, outputSize.height, rth.getColorAttachment(0), programV);
      rtv.unbind();
      return this.asFXStage(rtv, 'blur3');
    };
    
    module.exports = FXStage;