• Downsample2.js

  • ¶
    var geom  = require('pex-geom');
    var Vec2 = geom.Vec2;
    var FXStage = require('./FXStage');
    var fs = require('fs');
    
    var Downsample2GLSL = fs.readFileSync(__dirname + '/Downsample2.glsl', 'utf8');
    
    FXStage.prototype.downsample2 = function (options) {
      options = options || {};
      var outputSize = this.getOutputSize(options.width, options.height);
      outputSize.width /= 2;
      outputSize.height /= 2;
      var rt = this.getRenderTarget(outputSize.width, outputSize.height, options.depth, options.bpp);
      var source = this.getSourceTexture();
      var program = this.getShader(Downsample2GLSL);
      program.use();
      program.uniforms.imageSize(Vec2.create(source.width, source.height));
      rt.bindAndClear();
      this.drawFullScreenQuad(outputSize.width, outputSize.height, source, program);
      rt.unbind();
      return this.asFXStage(rt, 'downsample2');
    };
    
    module.exports = FXStage;