• FXAA.js

  • ¶
    var geom  = require('pex-geom');
    var FXStage = require('./FXStage');
    var fs = require('fs');
    
    var FXAAGLSL = fs.readFileSync(__dirname + '/FXAA.glsl', 'utf8');
    
    FXStage.prototype.fxaa = function (options) {
      options = options || {};
      var outputSize = this.getOutputSize(options.width, options.height);
      var rt = this.getRenderTarget(outputSize.width, outputSize.height, options.depth, options.bpp);
      rt.bind();
      var source = this.getSourceTexture();
      source.bind();
      var program = this.getShader(FXAAGLSL);
      program.use();
      program.uniforms.rtWidth(source.width);
      program.uniforms.rtHeight(source.height);
      this.drawFullScreenQuad(outputSize.width, outputSize.height, null, program);
      rt.unbind();
      return this.asFXStage(rt, 'fxaa');
    };
    
    module.exports = FXStage;