• SSAO.js

  • ¶
    var FXStage = require('./FXStage');
    var geom = require('pex-geom');
    var glu = require('pex-glu')
    var Vec2 = geom.Vec2;
    var fs = require('fs');
    
    var SSAOGLSL = fs.readFileSync(__dirname + '/SSAO.glsl', 'utf8');
    
    FXStage.prototype.ssao = function (options) {
      options = options || {};
      var outputSize = this.getOutputSize(options.width, options.height);
      var rt = this.getRenderTarget(outputSize.width, outputSize.height, options.depth, options.bpp);
      rt.bind();
      var depthMap = this.getSourceTexture(options.depthMap);
      depthMap.bind(0);
      var program = this.getShader(SSAOGLSL);
      program.use();
      program.uniforms.textureSize(Vec2.create(outputSize.width, outputSize.height));
      program.uniforms.depthMap(0);
      program.uniforms.near(options.camera.getNear());
      program.uniforms.far(options.camera.getFar());
      if (program.uniforms.strength) program.uniforms.strength(typeof(options.strength) !== "undefined" ? options.strength : 1);
      if (program.uniforms.offset) program.uniforms.offset(typeof(options.offset) !== "undefined" ? options.offset : 0);
      this.drawFullScreenQuad(outputSize.width, outputSize.height, null, program);
      rt.unbind();
      return this.asFXStage(rt, 'ssao');
    };
    
    module.exports = FXStage;