• TonemapReinhard.js

  • ¶
    var FXStage = require('./FXStage');
    var fs = require('fs');
    
    var TonemapReinhardGLSL = fs.readFileSync(__dirname + '/TonemapReinhard.glsl', 'utf8');
    
    FXStage.prototype.tonemapReinhard = function (options) {
      options = options || {
        exposure: 1
      };
      var outputSize = this.getOutputSize(options.width, options.height);
      var rt = this.getRenderTarget(outputSize.width, outputSize.height, options.depth, options.bpp);
      rt.bind();
      this.getSourceTexture().bind(0);
      var program = this.getShader(TonemapReinhardGLSL);
      program.use();
      program.uniforms.tex0(0);
      program.uniforms.exposure(options.exposure);
      this.drawFullScreenQuad(outputSize.width, outputSize.height, null, program);
    
      rt.unbind();
      return this.asFXStage(rt, 'tonemapReinhard');
    };
    
    module.exports = FXStage;