• FlatToonShading.js

  • ¶
    var glu = require('pex-glu');
    var color = require('pex-color');
    var geom = require('pex-geom');
    var Context = glu.Context;
    var Material = glu.Material;
    var Program = glu.Program;
    var Color = color.Color;
    var Vec3 = geom.Vec3;
    var merge = require('merge');
    var fs = require('fs');
    
    var FlatToonShadingGLSL = fs.readFileSync(__dirname + '/FlatToonShading.glsl', 'utf8');
    
    function FlatToonShading(uniforms) {
      this.gl = Context.currentContext.gl;
      var program = new Program(FlatToonShadingGLSL);
    
      var defaults = {
        wrap: 1,
        pointSize : 1,
        lightPos : Vec3.create(10, 20, 30)
      };
    
      var uniforms = merge(defaults, uniforms);
    
      Material.call(this, program, uniforms);
    }
    
    FlatToonShading.prototype = Object.create(Material.prototype);
    
    module.exports = FlatToonShading;